Quantum entanglement is the smoking gun evidence that our world is virtual reality.
by Dr. Leonid Sakharov
Quantum entanglement represents the clearest evidence for the
conclusion that our world is constructed as object oriented software.
It is unintended glitch in codes that happens due to focus on
the saving computation resources by our world Architect. A system
of entanglement particles are the single object in virtual reality
software that instantly updated before been disassembled.
There is no possible way to prove that our world is virtual reality
that it is a software simulation of existence instead to be spontaneous
evolution of something that we name a mater. Impossibility to
definitely resolve this alternative will be discussed in other
article. Nevertheless should the task ahead us to present the
file with most strong indirect evidences in science that construction
of the world is done in a manner of software program the effect
of quantum entanglement would be exhibit number one.
Quantum entanglement is experimentally observed effect of some
particles in entanglement as result of some interaction been
separated by distance nevertheless behave in a manner that they
have information about each others. The effect creates an illusion
of transmission of the information signal faster than light speed.
The limitation of the interaction between matters with speed
of light is the corner stone of modern physics. There is nothing
criminal or even immoral in doubting this fundamental axiom of
physics about limiting speed of mater with light speed. The very
basic of science is testing anything and everything. Let’s exam
what could be consequences of instant interactions faster than
speed of light for foundation of physics.
If such super-fast interaction actually exists in material world
there must be material particles with extraordinarily properties
these can move virtually with infinite speed for once and don’t
interact with normal matter except for exclusive purpose to puzzle
physicists. Not to say that it is impossible because everything
is. Actually the strongest doubt about any particular interpretation
of quantum entanglement is the fact that there are many of them.
Virtual reality interpretation of quantum entanglement based
on the idea that our reality is object oriented software. Modern
physics operate with particles, systems of particles and fields
these describe interactions between particles. Physics work with
matter that objectively exists. If reality is software it works
with information that is written on some material that is its
carrier. The nature of carrier of information is irrelevant for
the structure and logic of the software performance.
Object oriented software works with not particles or even not
with just numbers. It works with objects. With some simplification
the object is analogous of the class in C++ code language. The
class has some properties and methods (functions) these rule
how properties will be changed if such function is invoked because
situation (event) demands it.
Our world software constructed in a manner that entanglement
creates new object that contains more than one particle. This
entanglement object has an update function that is invoked in
event when at least one of the particles interacts with other
objects. It looks logical but it is the design bug. Architect
of our world software should invoke update method as soon distance
between entanglement particles in 3D space would exceed near
neighbor constant NN = c *t, where t is the length of one time
step and c – speed of light. The value of time step is the minimum
time interval that can be registered. Analogously in motion picture
time between two cadres is about 0.04 second. Upper level of
elementary time step can be estimated presuming that NN constant
is no more than size of hydrogen atom = 10
-10 m so t must
be less than 3.10
-19 s.
Instead checking distances between particles inside one entanglement
object at every time step the Architect decided that it is unnecessary
wasting computation resources and update states of these systems
happens only when they are just before destruction after interaction
with other systems. In fact the Architect has a point – if system
not interacts with others what for to care about content this
black box?! When entanglement object is destructed its sub-objects
(particles) inside it are releasing to be independent, sort of.
Everything is fine except the distance between sub-particles
at the moment of final update of the entanglement object can
be many times of NN constant creating impression of communication
between material objects with instant speed over subspace. In
fact the information was updated inside one object calculating
the state of virtual reality software at next time step situation.
This specific solution was unintended glitch that can be discovered
only at the very advanced stage of the game named civilization
when nothing could be easy fixed. Really only few scientists
actually understand that foundation of materialistic model of
reality was shaken to the very ground. The Watcher of our game
field has the task to contain consequences of such kind glitches.
It looks like the Watcher has been decided up to now that the
damage to the psycho of humanity and scientific community is
not too much and can be contained and tolerated. Mostly because
only limited number of players can recognize that this glitch
is the ironclad proof that world is not material in traditional
sense. Neophytes have been used to see modern physics as new
kind of religion with official clergymen and numerous helpful
toys produced. The wonders of science have emphasis on the word
wonders for mass conscious. So science has one more strange phenomena
is the public response - so what, whatever.
Meanwhile movies like “Matrix”, “Ready Player One”, “Tron”, “Avatar”;
computer games of all sort in action to prepare new generations
to accept the Revelation not as catastrophic end of the world
but as next twist in the plot of human history.
Sep. 27, 2018; 08:57 EST